For the module OUDF505 ( Game Art and Machinima) we have been placed in groups of three and have to make a 1 minute long cut scene from a game. I am with Siobhan Parkhouse and Lija Jursins, click on their names to see their blogs.
As each person in our group has their own strengths in different aspects on Film, Games and Animation I was given the task of directing the cut scene once everything is modelled etc and also as I enjoy modelling environments and using Unity I was given the task of modelling and designing our environment/scene for the cut scene.
When im thinking of an enviroment in my head I have a way on looking at a surface like a desk and actually visualising it in 3D right there infront of me, this only really started happening towards the end of last year when I watched this video....
The idea of making a mini cardboard cut out of our environment it really handy because the actual environment we will be using will be made from cardboard because the story behind our cut scene is that our character is a P.I undergoing training and this scene is of her starting off the training process in what she and the audience think is a real city when in fact its just made from cardboard.
Here are the stages of me building it:
- This is just a quick sketch of the layout I had in my head. After this I then started again with actual measurements on a fresh piece of cardboard and began building....
- I have also just used triangular rest plates coming of the cardboard to hold it up like it would actually be in an actual fake studio set.
This ii really going to help with camera angles, movements and positions when filming the cut scene and I can't wait to get started actually modelling the read think in Unity, every time I look at this model new things I could add to it keep popping into my head like steam greats and little news stands and stuff. Should be good!
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