Saturday, 6 October 2012

Sack Boy

After starting on Maya again after the summer and me not really having time to go on it and practice I have been really struggling with getting back into the swing of it with all the tools etc. I spoke to my my friend Tom from our course who suggested following a tutorial on Youtube how how to model Sack Boy from Little Big Planet. Here is the link to the tutorial. it is a four parter but unfortunately the guy who made the tutorial never got round to making the fourth one so its not fully completed yet. 

Here are some images of the different stages of making it.... 



This is the blueprint to Sack Boy which the tutorial on Youtube provides you with...












I took the blueprint into Photoshop and cut it up so I had the front and side separate, then took it into Maya and placed them on the front and side perspective so they looked like this....
This is to help while modelling so I have a guide as to where the edges need to be etc. 

In these images you can see what it looked like after modelling the head with edge looks and using the vertex mode to shape the edge loops into the right place....  
 In these images it shows the body of Sack Boy modelled, To make the body I did it a bit different to the tutorial because I extruded it out of the head by clicking on the bottom face right at the bottom of the head and pulling/extruding it down toward the bottom of the body on the image. Then I just shaped it all again using the edge loop tool and the vertex mode.....



This is an image on the arms added to the model in the perspective view. On the tutorial the guy said he couldn't model hands but said to give it a go so I did and this was my outcome. It actually wasn't as hard as I thought it was going to be! Once I had made one arm I just duplicated it and moved it to the other side and positioned it off the background image....



This is a screenshot of the model in its final state as it is in the tutorial video, I have added the legs by making a cube and shaping it using the vertex mode and edge loop tool again as before. The legs where the easiest part but I think that maybe because I have done the same thing for all the other parts and just got used to it. I did the same again with the legs as with the arms and just modelled one leg and them duplicated it and moved it to the other side and in the right place. 


Over all I am very pleased with the model of Sack Boy I have created, it has helped me to understand and get used to Maya that little bit more! I will try and complete Sack Boy by adding his eyes, mouth, zip, UV mapping and texturing him. I will post another blog when I get round to completing him. 
It was a shame that there isn't a part four but I am going to keep checking on the guys channel to see if one pops up! 

1 comment:

  1. was the tutorial for this good? i still need to give this ago looks good phil! :D

    ReplyDelete